Class pgLaserEmitterSeg extends Emitter
	Transient;

var BeamEmitter Beam;
var int UpdTag;

simulated function PostBeginPlay()
{
	Beam = BeamEmitter(Emitters[0]);
}

defaultproperties
{
	bNoDelete=false
	SoundVolume=255

	Begin Object Class=BeamEmitter Name=BeamEmitter0
		BeamEndPoints(0)=(offset=(X=(Min=200.000000,Max=200.000000)))
		DetermineEndPointBy=PTEP_Offset
		BeamTextureVScale=0.500000
		FadeOut=True
		FadeIn=True
		ColorMultiplierRange=(Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.600000))
		FadeOutStartTime=0.080000
		FadeInEndTime=0.050000
		CoordinateSystem=PTCS_Relative
		MaxParticles=12
		StartSizeRange=(X=(Min=3.000000,Max=4.000000))
		Texture=Texture'KFX.TransTrailT'
		LifetimeRange=(Min=0.100000,Max=0.100000)
	End Object
	Emitters(0)=BeamEmitter'BeamEmitter0'
}